Boring jump to the door off the ship, no dashes off the beetles Dashes off the elevator though Fast missile from the half pipe Doesn’t get the energy tank, which is actually fast I suppose, more reasonable in segmented than single segment Absolutely no strats for scarabs Doesn’t avoid the fight, which is fast! No in-game time strats in Ruined Fountain Barebones movement through most of the game, virtually no dashes for direct speed tricks, they are mostly connected directly to ‘skips’ or such Still gets fast missile before charge though Slow scans for Watery Hall (does the second one first, jumps to final platform for last scan which is slow) Just walks along the bottom to escape No saving for Incinerator Drone which is pretty risky in terms of segmented timesavers Doesn’t stand on the drone for speed strats, also missiles for I drone lol Really really bad Incinerator Drone luck, bad gameplay too though (misses 2 missiles on the last cycle) Doesn’t save before Flaahgra either (!) Does the puzzle in Energy Core because it’s required at this point Doesn’t go for Furnace energy tank which surprised me Deadass ‘normal walks’ through the room to gathering hall/arboretum Scans the runes which is actually fast, at the time anyways because you *had* to triple bomb jump to clear the gate (or so people thought) Even more boring than normal Flaahgra, no genius strat yet (kip would discover this a few months later in January of 2004) Doesn’t fall in the water twice like CAL, which is great EARLY WILD IN AN ANY% RUN IN 2003 (!) Not the best ghosts, no chaining either and misses a couple of shots No dash off the flower, of course VHS player messes up a tiny bit here and burns a couple frames Saves in Magmoor
'kip' Metroid Prime 1:23 world record (July 16, 2003) Segment 3 - YouTube | |
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